Something exciting FBC: FireproofRemedies on Cooperation, Online First Person Shooter Games. I’ve been trying to find out a specific one Wow Since attending a game developer-led demo last week, the combination I came up with is a perfect blend of multiple cool features. FBC: Fireproof Set in the sterile headquarters of the Federal Control Agency and featured Remedy’s trademark dark surrealism, but it also infuses healthy silly and mechanical depth. It turns out to be modern left 4 Dead In the best way, just use hiss instead of zombies and three players instead of four players.

Left 3 people deadis anyone?

FBC: Fireproof It happened six years after the end control. The oldest house that once was the FBC’s power has been sealed by the hissing inside, and it’s time to eliminate the invasion and lift the lock. The agency is sending out a Wall Fire team, a department of government volunteers that has no additional combat training and no hope of making it alive. As a member of Firebreak, you will hand some special devices, slap in the back, and lock in the headquarters with Hiss and all the unfortunate staff. Good luck.

The game is broken down by work, which is actually the oldest house to customize the task in specific areas. All work has three regions, but each region has a unique goal, crisis and environment. After you select a job, you can customize the run by setting the threat level and gap level – the threat level determines the battle difficulty and the number of snatch rewards, while the gap level sets the number of areas you must clear and the type of rewards.

“I’m going to say that we do have more than three gap levels and you’ll come across something very interesting in the future, like damaged items that appear during work,” said game director Mike Kayatta.

Remedy Entertainment

Before the game begins, each player has the option of one of three crisis suites that are loads that consider a particular play style. The crisis kit comes with tools and an item. The jump kit is based on electricity and it has an electric charge impactor, a device with a portable mace hammer with conductive metal plates at the end that can ramm the enemy or push itself into the air. It also has a Boombox, which plays music to attract enemies and then explodes. The repair kit gives you a huge wrench that can repair machinery and interlaced hiss, and it also includes a turret that you have to hit with a wrench to assemble. The Splash kit works with all water signs – it has a crank-operated liquid injector, an industrial water cannon that extinguishes burning and soaks enemies, so they do extra damage, plus a humidifier that sprays healing water in a wide area of ​​water.

“The great way to look at all of this is that you will combine threat levels and gap levels and the type of work you want to play to create your own burden, your own experience, and the conversation you are looking for with any group you are playing with that night,” Kayatta said.

Members of the Fire Squad have their own research allowance or upgrade slot machines. The currency purchase allowance you earn in currency during your work and stacking up the same type of upgrades can enhance its effect. Equipping with three privileges of the same type can also lend abilities to nearby teammates.

FBC: Fireproof
Remedy Entertainment

“For example, a cheering might give you a chance to return to the clip’s feature, or to extinguish your own abilities by jumping up and down, which of course works like this,” said Julius Fondem, a community manager. “If you only equip one revitalization, you get the effect of it. Simple, straightforward. If you equip two same type of benefits, you get a stronger version of benefits. If you equip three same privilege types, you can actually share its effects with the crew nearby. With the ability of the kit, you can increase the ability of the kit, and you can increase the space to get along with it, making your chances the same, and building a lot of different strategies and strategies. ”””

Killing hiss is all good, but collecting money is the main goal of every run FBC: Fireproofalso. Currency is used to purchase new equipment and cosmetics and allowances. Whether you actually escape a job or not, you will receive XP rewards and provide a wealth of abilities for the equipment you use. You can only make money by finding money in your environment and successfully escaping (and your life).

“final, Fireproof “You can’t fail the goal, but the longer you spend, more and more hissing will appear to stop you, increasing your chances of death on your crew at work. This means that the longer you spend, the more time you explore the currency, the greater the risk you are tempting, and the more difficult it will be to eventually restore it to headquarters.”

Speaking of currency – Remedial measures promise that there will be no charges for key content after release.

“We want to keep all players united, which means that all playable post-send content (such as Jobs) is free for everyone who owns the game,” Fondem said. “We will support the game by providing paid cosmetic content.”

Remedies presented in media briefings (and today Future Game Show Spring Show) is chasing paper, a mission filled with flying yellow sticky notes, a monster with sticky notes, and a clumsy sticky note Titan as the final boss. It is set on classic FBC office spaces, concrete walls and orange carpets, and players must eliminate rogues, reproduce sticky notes, and hasty hissing. Small squares on the paper slid in the air, clutching the player’s face tightly, sometimes covering the screen, explosions, flashing lights and bullet showers. Once, a player placed a piglet bank on a melee weapon and smashed it on hissing, screaming, “Back back, piglet come out!” It activates the AOE wind effect of nearby enemies. Environmental factors need to be confused, and there are all kinds of weapons to be deployed – shotguns, machine guns, rifles, pistols, water cannons, turrets, grenades, electric impact devices, boom boxes, and overall, paper chases seem like a damn good time.

FBC: Fireproof
Remedy Entertainment

It has taken a lot of iteration to this point. Proof of FBC: Fireproof Not only limited to three players, but just to distinguish themselves from the slightly similar 16-year-old game, there are four in the title.

“The reason we were doing three teams is actually like the organic quirk of this development,” Kayatta said. “We actually started testing with four players. I don’t think it feels so good. It’s hard to understand where people are. What it is, like, doesn’t need to, definitely help in this game. And, it feels like, all the mess and all the fun systems will feel right over time as time goes by. Yes.

FBC: Fireproof Departing this summer, it will head to the PlayStation 5, Xbox Series X/S and PC. steam and Epic game storeAdditionally, it will add a day and day to the Game Pass and PlayStation. It will support cross-play. The goal of the remedial measures is to “minimum” PC specification requirements and optimize the game of steam decks. still, FBC: Fireproof Full ray tracing support will be obtained, and the DLSS 4 has multi-frame DLSS 4 and NVIDIA reflection capabilities.

This article was originally published at https://www.engadget.com/gaming/gaming/fbc-firebreak-first-first-first-look-left-4-dead-but-with-with-remedys-silly-silly-silly-surreal-surreal-touch-214657219.html?

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